ISBN: 9798289659729
Publication Date: June 25, 2025
Categories:
Keywords:
Reads: 1253
Discussions: 21
Quotes Saved: 8
Difficulty: 3/5
Practicality: 4/5
Depth: 4/5
This comprehensive guide to DirectX and DirectX 12 provides readers with both theoretical foundations and practical applications. The author's approach to Software Development has been praised for its clarity and depth, making complex concepts accessible to professionals and enthusiasts alike.
With a focus on real-world HLSL, this book stands out from others in the field by emphasizing GPU Programming through detailed examples and case studies. Whether you're new to Game Development or looking to deepen your expertise, this volume offers valuable insights at every level.
"Essential reading for anyone serious about Game Development"
—Professor
Based on survey of 196 professionals
Book Review • January 20, 2026
This roundup of essential reading for Computer Graphics includes praise for the book's groundbreaking work on DirectX 12.
Book Review • January 20, 2026
This roundup of essential reading for Computer Graphics includes praise for the book's groundbreaking work on DirectX 12.
Book Review • January 20, 2026
This roundup of essential reading for Computer Graphics includes praise for the book's groundbreaking work on DirectX 12.
Debugging Expert
Having read several books on Software Development, I can confidently say this one stands out for its practical approach to DirectX. Where others get bogged down in theory, this book delivers actionable insights.
Game Design Expert
After searching forums and watching tutorials with no success, this book's treatment of GPU Programming gave me the breakthrough I needed. The diagrams alone are worth the price.
Analytics Expert
After searching forums and watching tutorials with no success, this book's treatment of GPU Programming gave me the breakthrough I needed. The diagrams alone are worth the price.
Technology Expert
As someone who's struggled with HLSL, this book was a revelation. The practical exercises for GPU Programming have already improved my daily routine. I've recommended it to all my colleagues in Computer Graphics.
Game Development Expert
Changed how I think about Software Development. Highly recommended for anyone in Game Development.
Programming Expert
Solved: I spent weeks trying to understand DirectX until I found this book. The chapter on DirectX 12 provided exactly the explanation I needed. Saved me countless hours of frustration!
JavaScript Expert
The best book on DirectX 12 I've read this year. Worth every penny.
Web Development Expert
Compared to similar titles in Game Development, this book excels in its real-world applications of DirectX 12. The case studies are current and relevant to today's challenges in Programming.
Web Development Expert
As someone who's struggled with HLSL, this book was a revelation. The practical exercises for GPU Programming have already improved my daily routine. I've recommended it to all my colleagues in Computer Graphics.
Technology Expert
I never thought I'd enjoy reading about DirectX until I picked up this book. It completely changed my perspective on Software Development and how it relates to everyday Game Development. The author has a gift for making complex ideas accessible.
Programming Expert • 3922 views
For anyone facing issues with HLSL, the troubleshooting guide in chapter 6 saved me hours of frustration.
I disagree with this approach. The book's method for Rendering has some flaws in my experience.
For those coming from a Computer Graphics background, there's an alternative approach that might work better.
This solution should be marked as the accepted answer. It's exactly what the book recommends on page 174.
This worked perfectly for me too! Saved me so much time.
I disagree with this approach. The book's method for Rendering has some flaws in my experience.
Game Development Expert • 4357 views
Solved: I had this problem with DirectX, but the book's explanation on page 74 clarified everything. Spent ages on Google before finding this!
JavaScript Expert • 4791 views
Has anyone successfully implemented the DirectX approach from chapter 3? I'm stuck on the part about DirectX 12.
I had the same question. The key is to focus on DirectX first.
I had the same question. The key is to focus on GPU Programming first.
I disagree with this approach. The book's method for Graphics Pipeline has some flaws in my experience.
This worked perfectly for me too! Saved me so much time.
This worked perfectly for me too! Saved me so much time.
Programming Expert • 598 views
The companion website has additional resources for DirectX that aren't mentioned in the book. Worth checking out!
Debugging Expert • 4947 views
Has anyone successfully implemented the DirectX approach from chapter 3? I'm stuck on the part about DirectX 12.
This worked perfectly for me too! Saved me so much time.
For those coming from a Computer Graphics background, there's an alternative approach that might work better.
JavaScript Expert • 1389 views
The companion website has additional resources for DirectX that aren't mentioned in the book. Worth checking out!
Game Design Expert • 3068 views
I'd love to hear how others are applying the DirectX 12 principles in real-world Game Development scenarios.
Web Development Expert • 4474 views
What prerequisites would you recommend before tackling this book's material on Software Development?
Analytics Expert • 2555 views
The companion website has additional resources for DirectX that aren't mentioned in the book. Worth checking out!
Technology Expert • 344 views
The companion website has additional resources for DirectX that aren't mentioned in the book. Worth checking out!
For those coming from a GPU Computing background, there's an alternative approach that might work better.
This solution should be marked as the accepted answer. It's exactly what the book recommends on page 188.
Can you share more details about your implementation?
Game Design Expert • 2772 views
The companion website has additional resources for DirectX that aren't mentioned in the book. Worth checking out!
I disagree with this approach. The book's method for DirectX has some flaws in my experience.
I disagree with this approach. The book's method for Compute Shaders has some flaws in my experience.
For those coming from a Game Development background, there's an alternative approach that might work better.
I disagree with this approach. The book's method for Rendering has some flaws in my experience.
Can you share more details about your implementation?
Game Development Expert • 2064 views
How does the DirectX technique compare to the standard methods we see in most Software Development texts?
Technology Expert • 1938 views
What prerequisites would you recommend before tackling this book's material on Software Development?
Analytics Expert • 1802 views
What prerequisites would you recommend before tackling this book's material on Software Development?
Debugging Expert • 3327 views
The companion website has additional resources for DirectX that aren't mentioned in the book. Worth checking out!
"The most insightful perspective on DirectX I've encountered. This changed how I approach Game Development entirely."
"Highlighted on page 159: 'The HLSL principle transforms ordinary Programming into exceptional Programming.'"
"One powerful idea: 'Software Development requires not just knowledge of DirectX, but mastery of DirectX 12.' The book shows exactly how to achieve this."
"The most insightful perspective on DirectX I've encountered. This changed how I approach Game Development entirely."
"Highlighted on page 166: 'The HLSL principle transforms ordinary Programming into exceptional Programming.'"