DirectX+HLSL/Graphics/Compute All-in-One
3.6

15 reviews

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Book Details

ISBN: 9798289659729

Publication Date: June 25, 2025

Categories:

Computer GraphicsGame DevelopmentProgrammingSoftware DevelopmentGPU Computing

Keywords:

DirectXDirectX 12HLSLGPU ProgrammingGraphics PipelineRay TracingCompute ShadersGame DevelopmentRenderingOptimizationShader Development
Quick Stats

Reads: 1253

Discussions: 21

Quotes Saved: 8

Difficulty: 3/5

Practicality: 4/5

Depth: 4/5

DirectX+HLSL/Graphics/Compute All-in-One

About This Book

This comprehensive guide to DirectX and DirectX 12 provides readers with both theoretical foundations and practical applications. The author's approach to Software Development has been praised for its clarity and depth, making complex concepts accessible to professionals and enthusiasts alike.

With a focus on real-world HLSL, this book stands out from others in the field by emphasizing GPU Programming through detailed examples and case studies. Whether you're new to Game Development or looking to deepen your expertise, this volume offers valuable insights at every level.

"Essential reading for anyone serious about Game Development"

—Professor

93% of readers reported improved skills

Based on survey of 196 professionals

In the News

Linked Stories About Connection at the End of the World

Book Review • January 20, 2026

This roundup of essential reading for Computer Graphics includes praise for the book's groundbreaking work on DirectX 12.

The Independent Press Top 40 Bestselling Books

Book Review • January 20, 2026

This roundup of essential reading for Computer Graphics includes praise for the book's groundbreaking work on DirectX 12.

Book Riot’s Deals of the Day for January 20, 2026

Book Review • January 20, 2026

This roundup of essential reading for Computer Graphics includes praise for the book's groundbreaking work on DirectX 12.

Reader Reviews

James Wilson
James Wilson

Debugging Expert

comparative review January 5, 2026

Having read several books on Software Development, I can confidently say this one stands out for its practical approach to DirectX. Where others get bogged down in theory, this book delivers actionable insights.

85% of readers found this helpful
Olivia Martinez
Olivia Martinez

Game Design Expert

problem_solution review January 16, 2026

After searching forums and watching tutorials with no success, this book's treatment of GPU Programming gave me the breakthrough I needed. The diagrams alone are worth the price.

81% of readers found this helpful
Lisa Rodriguez
Lisa Rodriguez

Analytics Expert

problem_solution review December 25, 2025

After searching forums and watching tutorials with no success, this book's treatment of GPU Programming gave me the breakthrough I needed. The diagrams alone are worth the price.

89% of readers found this helpful
Robert Brown
Robert Brown

Technology Expert

personal review December 31, 2025

As someone who's struggled with HLSL, this book was a revelation. The practical exercises for GPU Programming have already improved my daily routine. I've recommended it to all my colleagues in Computer Graphics.

94% of readers found this helpful
Sarah Johnson
Sarah Johnson

Game Development Expert

brief review December 25, 2025

Changed how I think about Software Development. Highly recommended for anyone in Game Development.

92% of readers found this helpful
Michael Chen
Michael Chen

Programming Expert

problem_solution review December 27, 2025

Solved: I spent weeks trying to understand DirectX until I found this book. The chapter on DirectX 12 provided exactly the explanation I needed. Saved me countless hours of frustration!

97% of readers found this helpful
David Kim
David Kim

JavaScript Expert

brief review December 25, 2025

The best book on DirectX 12 I've read this year. Worth every penny.

97% of readers found this helpful
Emma Williams
Emma Williams

Web Development Expert

comparative review December 22, 2025

Compared to similar titles in Game Development, this book excels in its real-world applications of DirectX 12. The case studies are current and relevant to today's challenges in Programming.

94% of readers found this helpful
Emma Williams
Emma Williams

Web Development Expert

personal review January 7, 2026

As someone who's struggled with HLSL, this book was a revelation. The practical exercises for GPU Programming have already improved my daily routine. I've recommended it to all my colleagues in Computer Graphics.

95% of readers found this helpful
Robert Brown
Robert Brown

Technology Expert

personal review December 22, 2025

I never thought I'd enjoy reading about DirectX until I picked up this book. It completely changed my perspective on Software Development and how it relates to everyday Game Development. The author has a gift for making complex ideas accessible.

89% of readers found this helpful

Community Discussions

Michael Chen
SolutionMichael Chen

Programming Expert • 3922 views

solution January 17, 2026

For anyone facing issues with HLSL, the troubleshooting guide in chapter 6 saved me hours of frustration.

James Wilson
SolutionJames Wilson
January 18, 2026

I disagree with this approach. The book's method for Rendering has some flaws in my experience.

Olivia Martinez
Olivia Martinez
January 12, 2026

For those coming from a Computer Graphics background, there's an alternative approach that might work better.

Michael Chen
Michael Chen
January 14, 2026

This solution should be marked as the accepted answer. It's exactly what the book recommends on page 174.

James Wilson
James Wilson
January 10, 2026

This worked perfectly for me too! Saved me so much time.

Michael Chen
Michael Chen
January 11, 2026

I disagree with this approach. The book's method for Rendering has some flaws in my experience.

Sarah Johnson
SolutionSarah Johnson

Game Development Expert • 4357 views

solution January 10, 2026

Solved: I had this problem with DirectX, but the book's explanation on page 74 clarified everything. Spent ages on Google before finding this!

David Kim
David Kim

JavaScript Expert • 4791 views

question January 8, 2026

Has anyone successfully implemented the DirectX approach from chapter 3? I'm stuck on the part about DirectX 12.

Emma Williams
Emma Williams
January 17, 2026

I had the same question. The key is to focus on DirectX first.

Emma Williams
Emma Williams
January 16, 2026

I had the same question. The key is to focus on GPU Programming first.

David Kim
David Kim
January 17, 2026

I disagree with this approach. The book's method for Graphics Pipeline has some flaws in my experience.

Michael Chen
Michael Chen
January 20, 2026

This worked perfectly for me too! Saved me so much time.

Sarah Johnson
Sarah Johnson
January 15, 2026

This worked perfectly for me too! Saved me so much time.

Michael Chen
Michael Chen

Programming Expert • 598 views

tip January 10, 2026

The companion website has additional resources for DirectX that aren't mentioned in the book. Worth checking out!

James Wilson
James Wilson

Debugging Expert • 4947 views

question December 30, 2025

Has anyone successfully implemented the DirectX approach from chapter 3? I'm stuck on the part about DirectX 12.

Olivia Martinez
Olivia Martinez
January 17, 2026

This worked perfectly for me too! Saved me so much time.

Lisa Rodriguez
Lisa Rodriguez
January 16, 2026

For those coming from a Computer Graphics background, there's an alternative approach that might work better.

David Kim
David Kim

JavaScript Expert • 1389 views

tip January 4, 2026

The companion website has additional resources for DirectX that aren't mentioned in the book. Worth checking out!

Olivia Martinez
Olivia Martinez

Game Design Expert • 3068 views

discussion December 21, 2025

I'd love to hear how others are applying the DirectX 12 principles in real-world Game Development scenarios.

Emma Williams
Emma Williams

Web Development Expert • 4474 views

question January 16, 2026

What prerequisites would you recommend before tackling this book's material on Software Development?

Lisa Rodriguez
Lisa Rodriguez

Analytics Expert • 2555 views

tip January 9, 2026

The companion website has additional resources for DirectX that aren't mentioned in the book. Worth checking out!

Robert Brown
Robert Brown

Technology Expert • 344 views

tip January 20, 2026

The companion website has additional resources for DirectX that aren't mentioned in the book. Worth checking out!

Michael Chen
Michael Chen
January 17, 2026

For those coming from a GPU Computing background, there's an alternative approach that might work better.

Sarah Johnson
Sarah Johnson
January 13, 2026

This solution should be marked as the accepted answer. It's exactly what the book recommends on page 188.

Michael Chen
Michael Chen
January 16, 2026

Can you share more details about your implementation?

Olivia Martinez
Olivia Martinez

Game Design Expert • 2772 views

tip January 9, 2026

The companion website has additional resources for DirectX that aren't mentioned in the book. Worth checking out!

Lisa Rodriguez
Lisa Rodriguez
January 10, 2026

I disagree with this approach. The book's method for DirectX has some flaws in my experience.

Lisa Rodriguez
Lisa Rodriguez
January 11, 2026

I disagree with this approach. The book's method for Compute Shaders has some flaws in my experience.

James Wilson
James Wilson
January 11, 2026

For those coming from a Game Development background, there's an alternative approach that might work better.

Robert Brown
Robert Brown
January 10, 2026

I disagree with this approach. The book's method for Rendering has some flaws in my experience.

Emma Williams
Emma Williams
January 10, 2026

Can you share more details about your implementation?

Sarah Johnson
Sarah Johnson

Game Development Expert • 2064 views

discussion December 30, 2025

How does the DirectX technique compare to the standard methods we see in most Software Development texts?

Robert Brown
Robert Brown

Technology Expert • 1938 views

question December 22, 2025

What prerequisites would you recommend before tackling this book's material on Software Development?

Lisa Rodriguez
Lisa Rodriguez

Analytics Expert • 1802 views

question January 13, 2026

What prerequisites would you recommend before tackling this book's material on Software Development?

James Wilson
James Wilson

Debugging Expert • 3327 views

tip January 10, 2026

The companion website has additional resources for DirectX that aren't mentioned in the book. Worth checking out!

Highlighted Quotes

"The most insightful perspective on DirectX I've encountered. This changed how I approach Game Development entirely."

Page 173

"Highlighted on page 159: 'The HLSL principle transforms ordinary Programming into exceptional Programming.'"

Page 24

"One powerful idea: 'Software Development requires not just knowledge of DirectX, but mastery of DirectX 12.' The book shows exactly how to achieve this."

Page 39

"The most insightful perspective on DirectX I've encountered. This changed how I approach Game Development entirely."

Page 108

"Highlighted on page 166: 'The HLSL principle transforms ordinary Programming into exceptional Programming.'"

Page 259

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