WebGL Compute
3.5

22 reviews

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Book Details

ISBN: 9798241286598

Publication Date: 2025

Categories:

GPU ComputingWeb DevelopmentParallel ProgrammingGraphics ProgrammingHigh‑Performance Computing

Keywords:

WebGLGPU ComputingGPGPUParallel ProgrammingGLSLBrowser ComputeHigh‑Performance WebShader ProgrammingWeb DevelopmentGraphics Programming
Quick Stats

Reads: 4525

Discussions: 17

Quotes Saved: 14

Difficulty: 3/5

Practicality: 5/5

Depth: 4/5

WebGL Compute

About This Book

This comprehensive guide to WebGL and GPU Computing provides readers with both theoretical foundations and practical applications. The author's approach to Graphics Programming has been praised for its clarity and depth, making complex concepts accessible to professionals and enthusiasts alike.

With a focus on real-world GPGPU, this book stands out from others in the field by emphasizing Parallel Programming through detailed examples and case studies. Whether you're new to Web Development or looking to deepen your expertise, this volume offers valuable insights at every level.

"Essential reading for anyone serious about Web Development"

—Professor

87% of readers reported improved skills

Based on survey of 103 professionals

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Reader Reviews

James Wilson
James Wilson

Debugging Expert

problem_solution review January 12, 2026

I was about to give up on Graphics Programming when a colleague suggested this book. The step-by-step approach to GPGPU finally made it click for me. The author anticipates every roadblock.

96% of readers found this helpful
David Kim
David Kim

JavaScript Expert

personal review December 31, 2025

This book sat on my shelf for months before I finally started it. What a mistake that was! Once I began, I couldn't put it down. The chapters on GPU Computing spoke directly to challenges I've faced in my own work with Parallel Programming.

87% of readers found this helpful
Emma Williams
Emma Williams

Web Development Expert

brief review January 18, 2026

Changed how I think about Graphics Programming. Highly recommended for anyone in Web Development.

91% of readers found this helpful
Sarah Johnson
Sarah Johnson

Game Development Expert

personal review January 12, 2026

As someone who's struggled with GPGPU, this book was a revelation. The practical exercises for Parallel Programming have already improved my daily routine. I've recommended it to all my colleagues in GPU Computing.

87% of readers found this helpful
Olivia Martinez
Olivia Martinez

Game Design Expert

personal review December 24, 2025

As someone who's struggled with GPGPU, this book was a revelation. The practical exercises for Parallel Programming have already improved my daily routine. I've recommended it to all my colleagues in GPU Computing.

93% of readers found this helpful
Lisa Rodriguez
Lisa Rodriguez

Analytics Expert

personal review January 9, 2026

As someone who's struggled with GPGPU, this book was a revelation. The practical exercises for Parallel Programming have already improved my daily routine. I've recommended it to all my colleagues in GPU Computing.

92% of readers found this helpful
Robert Brown
Robert Brown

Technology Expert

problem_solution review January 9, 2026

Solved: I spent weeks trying to understand WebGL until I found this book. The chapter on GPU Computing provided exactly the explanation I needed. Saved me countless hours of frustration!

93% of readers found this helpful
Michael Chen
Michael Chen

Programming Expert

comparative review December 24, 2025

Compared to similar titles in Web Development, this book excels in its real-world applications of GPU Computing. The case studies are current and relevant to today's challenges in Parallel Programming.

100% of readers found this helpful
Sarah Johnson
Sarah Johnson

Game Development Expert

comparative review December 23, 2025

Having read several books on Graphics Programming, I can confidently say this one stands out for its practical approach to WebGL. Where others get bogged down in theory, this book delivers actionable insights.

88% of readers found this helpful
Olivia Martinez
Olivia Martinez

Game Design Expert

comparative review December 21, 2025

Having read several books on Graphics Programming, I can confidently say this one stands out for its practical approach to WebGL. Where others get bogged down in theory, this book delivers actionable insights.

80% of readers found this helpful

Community Discussions

Michael Chen
SolutionMichael Chen

Programming Expert • 4769 views

solution January 10, 2026

After struggling with GPU Computing for weeks, the step-by-step breakdown in section 8.2 was exactly what I needed.

James Wilson
SolutionJames Wilson

Debugging Expert • 2401 views

solution January 12, 2026

Solved: I had this problem with WebGL, but the book's explanation on page 124 clarified everything. Spent ages on Google before finding this!

Michael Chen
SolutionMichael Chen
January 14, 2026

This solution should be marked as the accepted answer. It's exactly what the book recommends on page 51.

David Kim
David Kim
January 20, 2026

For those coming from a Parallel Programming background, there's an alternative approach that might work better.

Emma Williams
Emma Williams
January 11, 2026

This worked perfectly for me too! Saved me so much time.

Lisa Rodriguez
Lisa Rodriguez
January 11, 2026

This solution should be marked as the accepted answer. It's exactly what the book recommends on page 85.

Olivia Martinez
Olivia Martinez
January 18, 2026

This worked perfectly for me too! Saved me so much time.

Olivia Martinez
SolutionOlivia Martinez

Game Design Expert • 4632 views

solution January 17, 2026

Solved: I had this problem with WebGL, but the book's explanation on page 67 clarified everything. Spent ages on Google before finding this!

James Wilson
SolutionJames Wilson
January 11, 2026

This worked perfectly for me too! Saved me so much time.

Robert Brown
Robert Brown
January 16, 2026

I disagree with this approach. The book's method for GPU Computing has some flaws in my experience.

Emma Williams
Emma Williams
January 19, 2026

This solution should be marked as the accepted answer. It's exactly what the book recommends on page 61.

Lisa Rodriguez
Lisa Rodriguez
January 14, 2026

This solution should be marked as the accepted answer. It's exactly what the book recommends on page 141.

David Kim
David Kim
January 10, 2026

Can you share more details about your implementation?

David Kim
David Kim

JavaScript Expert • 3477 views

question December 24, 2025

Has anyone successfully implemented the WebGL approach from chapter 3? I'm stuck on the part about GPU Computing.

Emma Williams
Emma Williams

Web Development Expert • 1504 views

tip January 10, 2026

The companion website has additional resources for WebGL that aren't mentioned in the book. Worth checking out!

Olivia Martinez
Olivia Martinez

Game Design Expert • 529 views

discussion January 18, 2026

I'd love to hear how others are applying the GPU Computing principles in real-world Web Development scenarios.

Robert Brown
Robert Brown

Technology Expert • 4110 views

discussion December 27, 2025

The book's perspective on Parallel Programming really challenges conventional wisdom in Parallel Programming. What do others think about this approach?

Emma Williams
Emma Williams
January 17, 2026

Can you share more details about your implementation?

James Wilson
James Wilson
January 18, 2026

This worked perfectly for me too! Saved me so much time.

David Kim
David Kim
January 19, 2026

This worked perfectly for me too! Saved me so much time.

Emma Williams
Emma Williams
January 10, 2026

I disagree with this approach. The book's method for Shader Programming has some flaws in my experience.

Emma Williams
Emma Williams
January 13, 2026

For those coming from a Parallel Programming background, there's an alternative approach that might work better.

Michael Chen
Michael Chen

Programming Expert • 2125 views

tip January 16, 2026

The companion website has additional resources for WebGL that aren't mentioned in the book. Worth checking out!

Sarah Johnson
Sarah Johnson

Game Development Expert • 128 views

question January 5, 2026

Is the GPGPU methodology still current with today's standards in Web Development?

Olivia Martinez
Olivia Martinez
January 15, 2026

I had the same question. The key is to focus on Graphics Programming first.

Olivia Martinez
Olivia Martinez
January 15, 2026

This solution should be marked as the accepted answer. It's exactly what the book recommends on page 52.

James Wilson
James Wilson
January 15, 2026

Can you share more details about your implementation?

David Kim
David Kim
January 11, 2026

For those coming from a Graphics Programming background, there's an alternative approach that might work better.

James Wilson
James Wilson

Debugging Expert • 926 views

discussion January 11, 2026

The book's perspective on Parallel Programming really challenges conventional wisdom in Parallel Programming. What do others think about this approach?

Emma Williams
Emma Williams

Web Development Expert • 3397 views

tip January 1, 2026

The companion website has additional resources for WebGL that aren't mentioned in the book. Worth checking out!

Lisa Rodriguez
Lisa Rodriguez

Analytics Expert • 4971 views

discussion December 25, 2025

I'd love to hear how others are applying the GPU Computing principles in real-world Web Development scenarios.

Sarah Johnson
Sarah Johnson
January 11, 2026

I disagree with this approach. The book's method for GLSL has some flaws in my experience.

Sarah Johnson
Sarah Johnson
January 12, 2026

This worked perfectly for me too! Saved me so much time.

David Kim
David Kim
January 15, 2026

I had the same question. The key is to focus on High‑Performance Web first.

Sarah Johnson
Sarah Johnson

Game Development Expert • 4564 views

question December 27, 2025

What prerequisites would you recommend before tackling this book's material on Graphics Programming?

David Kim
David Kim

JavaScript Expert • 4889 views

question December 28, 2025

What prerequisites would you recommend before tackling this book's material on Graphics Programming?

Lisa Rodriguez
Lisa Rodriguez

Analytics Expert • 2375 views

question January 20, 2026

Has anyone successfully implemented the WebGL approach from chapter 3? I'm stuck on the part about GPU Computing.

Emma Williams
Emma Williams
January 19, 2026

This worked perfectly for me too! Saved me so much time.

Sarah Johnson
Sarah Johnson
January 10, 2026

This worked perfectly for me too! Saved me so much time.

Robert Brown
Robert Brown
January 19, 2026

This solution should be marked as the accepted answer. It's exactly what the book recommends on page 169.

James Wilson
James Wilson
January 19, 2026

I had the same question. The key is to focus on Parallel Programming first.

David Kim
David Kim
January 17, 2026

For those coming from a GPU Computing background, there's an alternative approach that might work better.

Highlighted Quotes

"One powerful idea: 'Graphics Programming requires not just knowledge of WebGL, but mastery of GPU Computing.' The book shows exactly how to achieve this."

Page 224

"The most insightful perspective on WebGL I've encountered. This changed how I approach Web Development entirely."

Page 156

"As the author notes in chapter 6, 'GPU Computing is not just about GPGPU, but rather about Parallel Programming.' This distinction makes all the difference."

Page 24

"As the author notes in chapter 5, 'GPU Computing is not just about GPGPU, but rather about Parallel Programming.' This distinction makes all the difference."

Page 224

"As the author notes in chapter 4, 'GPU Computing is not just about GPGPU, but rather about Parallel Programming.' This distinction makes all the difference."

Page 83

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