ISBN: 9798241286598
Publication Date: 2025
Categories:
Keywords:
Reads: 4525
Discussions: 17
Quotes Saved: 14
Difficulty: 3/5
Practicality: 5/5
Depth: 4/5
This comprehensive guide to WebGL and GPU Computing provides readers with both theoretical foundations and practical applications. The author's approach to Graphics Programming has been praised for its clarity and depth, making complex concepts accessible to professionals and enthusiasts alike.
With a focus on real-world GPGPU, this book stands out from others in the field by emphasizing Parallel Programming through detailed examples and case studies. Whether you're new to Web Development or looking to deepen your expertise, this volume offers valuable insights at every level.
"Essential reading for anyone serious about Web Development"
—Professor
Based on survey of 103 professionals
Book Review • January 20, 2026
This roundup of essential reading for GPU Computing includes praise for the book's groundbreaking work on GPU Computing.
Book Review • January 20, 2026
This roundup of essential reading for GPU Computing includes praise for the book's groundbreaking work on GPU Computing.
Book Review • January 20, 2026
This roundup of essential reading for GPU Computing includes praise for the book's groundbreaking work on GPU Computing.
Debugging Expert
I was about to give up on Graphics Programming when a colleague suggested this book. The step-by-step approach to GPGPU finally made it click for me. The author anticipates every roadblock.
JavaScript Expert
This book sat on my shelf for months before I finally started it. What a mistake that was! Once I began, I couldn't put it down. The chapters on GPU Computing spoke directly to challenges I've faced in my own work with Parallel Programming.
Web Development Expert
Changed how I think about Graphics Programming. Highly recommended for anyone in Web Development.
Game Development Expert
As someone who's struggled with GPGPU, this book was a revelation. The practical exercises for Parallel Programming have already improved my daily routine. I've recommended it to all my colleagues in GPU Computing.
Game Design Expert
As someone who's struggled with GPGPU, this book was a revelation. The practical exercises for Parallel Programming have already improved my daily routine. I've recommended it to all my colleagues in GPU Computing.
Analytics Expert
As someone who's struggled with GPGPU, this book was a revelation. The practical exercises for Parallel Programming have already improved my daily routine. I've recommended it to all my colleagues in GPU Computing.
Technology Expert
Solved: I spent weeks trying to understand WebGL until I found this book. The chapter on GPU Computing provided exactly the explanation I needed. Saved me countless hours of frustration!
Programming Expert
Compared to similar titles in Web Development, this book excels in its real-world applications of GPU Computing. The case studies are current and relevant to today's challenges in Parallel Programming.
Game Development Expert
Having read several books on Graphics Programming, I can confidently say this one stands out for its practical approach to WebGL. Where others get bogged down in theory, this book delivers actionable insights.
Game Design Expert
Having read several books on Graphics Programming, I can confidently say this one stands out for its practical approach to WebGL. Where others get bogged down in theory, this book delivers actionable insights.
Programming Expert • 4769 views
After struggling with GPU Computing for weeks, the step-by-step breakdown in section 8.2 was exactly what I needed.
Debugging Expert • 2401 views
Solved: I had this problem with WebGL, but the book's explanation on page 124 clarified everything. Spent ages on Google before finding this!
This solution should be marked as the accepted answer. It's exactly what the book recommends on page 51.
For those coming from a Parallel Programming background, there's an alternative approach that might work better.
This worked perfectly for me too! Saved me so much time.
This solution should be marked as the accepted answer. It's exactly what the book recommends on page 85.
This worked perfectly for me too! Saved me so much time.
Game Design Expert • 4632 views
Solved: I had this problem with WebGL, but the book's explanation on page 67 clarified everything. Spent ages on Google before finding this!
This worked perfectly for me too! Saved me so much time.
I disagree with this approach. The book's method for GPU Computing has some flaws in my experience.
This solution should be marked as the accepted answer. It's exactly what the book recommends on page 61.
This solution should be marked as the accepted answer. It's exactly what the book recommends on page 141.
Can you share more details about your implementation?
JavaScript Expert • 3477 views
Has anyone successfully implemented the WebGL approach from chapter 3? I'm stuck on the part about GPU Computing.
Web Development Expert • 1504 views
The companion website has additional resources for WebGL that aren't mentioned in the book. Worth checking out!
Game Design Expert • 529 views
I'd love to hear how others are applying the GPU Computing principles in real-world Web Development scenarios.
Technology Expert • 4110 views
The book's perspective on Parallel Programming really challenges conventional wisdom in Parallel Programming. What do others think about this approach?
Can you share more details about your implementation?
This worked perfectly for me too! Saved me so much time.
This worked perfectly for me too! Saved me so much time.
I disagree with this approach. The book's method for Shader Programming has some flaws in my experience.
For those coming from a Parallel Programming background, there's an alternative approach that might work better.
Programming Expert • 2125 views
The companion website has additional resources for WebGL that aren't mentioned in the book. Worth checking out!
Game Development Expert • 128 views
Is the GPGPU methodology still current with today's standards in Web Development?
I had the same question. The key is to focus on Graphics Programming first.
This solution should be marked as the accepted answer. It's exactly what the book recommends on page 52.
Can you share more details about your implementation?
For those coming from a Graphics Programming background, there's an alternative approach that might work better.
Debugging Expert • 926 views
The book's perspective on Parallel Programming really challenges conventional wisdom in Parallel Programming. What do others think about this approach?
Web Development Expert • 3397 views
The companion website has additional resources for WebGL that aren't mentioned in the book. Worth checking out!
Analytics Expert • 4971 views
I'd love to hear how others are applying the GPU Computing principles in real-world Web Development scenarios.
I disagree with this approach. The book's method for GLSL has some flaws in my experience.
This worked perfectly for me too! Saved me so much time.
I had the same question. The key is to focus on High‑Performance Web first.
Game Development Expert • 4564 views
What prerequisites would you recommend before tackling this book's material on Graphics Programming?
JavaScript Expert • 4889 views
What prerequisites would you recommend before tackling this book's material on Graphics Programming?
Analytics Expert • 2375 views
Has anyone successfully implemented the WebGL approach from chapter 3? I'm stuck on the part about GPU Computing.
This worked perfectly for me too! Saved me so much time.
This worked perfectly for me too! Saved me so much time.
This solution should be marked as the accepted answer. It's exactly what the book recommends on page 169.
I had the same question. The key is to focus on Parallel Programming first.
For those coming from a GPU Computing background, there's an alternative approach that might work better.
"One powerful idea: 'Graphics Programming requires not just knowledge of WebGL, but mastery of GPU Computing.' The book shows exactly how to achieve this."
"The most insightful perspective on WebGL I've encountered. This changed how I approach Web Development entirely."
"As the author notes in chapter 6, 'GPU Computing is not just about GPGPU, but rather about Parallel Programming.' This distinction makes all the difference."
"As the author notes in chapter 5, 'GPU Computing is not just about GPGPU, but rather about Parallel Programming.' This distinction makes all the difference."
"As the author notes in chapter 4, 'GPU Computing is not just about GPGPU, but rather about Parallel Programming.' This distinction makes all the difference."